AI Insights · Timothy · April 2023
Top 5 Arcade Racing Apps on Android in Switzerland, Q1 2023
Explore the performance metrics of the top 5 arcade racing apps on Android in Switzerland during Q1 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top 5 arcade racing apps on the Android platform in Switzerland showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared based on Sensor Tower data.
Race Master 3D - Car Racing by SayGames Ltd experienced notable fluctuations in weekly revenue, peaking at approximately $399 in early March. Weekly downloads saw a slight increase towards the end of the quarter, reaching 1.4K in mid-March. Active users showed a mixed trend, starting at around 10.3K in late December and ending at approximately 8.8K by the end of March.
Bridge Race from Supersonic Studios LTD had a modest revenue increase, reaching $28 in the last week of March. Weekly downloads spiked to 1.5K in early March but then declined to 502 by the end of the quarter. Active users followed a similar trend, peaking at around 6.2K in early January before dropping to approximately 3.9K by the end of March.
aquapark.io by VOODOO showed a steady revenue with minor increases, peaking at $12 in the last week of March. Weekly downloads decreased steadily from 1.4K in early January to 364 by the end of March. Active users also saw a decline, starting at 8.9K in early January and dropping to around 4K by the end of the quarter.
Pocket Champs: 3D Racing Games from Madbox had a significant revenue drop, starting at $4.3K in early January and ending at $1.5K in late March. Weekly downloads saw a decrease from 1.4K in early January to 529 by the end of March. Active users also declined, beginning at 4.3K in early January and ending at approximately 2.3K by the end of the quarter.
Epic Race 3D – Parkour Game by CASUAL AZUR GAMES had minimal revenue changes, with a peak of $22 in late December. Weekly downloads fluctuated, peaking at 1.1K in late January and ending at 479 by the end of March. Active users showed a decline from 5.1K in late December to approximately 2.5K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.